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Chat Window

Settings

  • Auth : no
  • Serial :
  • token :
  • CID : #
  • Login :
  • Name :











Main Menu

Join Campaign

Join public campaign

Start New Campaign

Start a new game

Create Campaign

Create your own campaign

Edit Campaign

Edit your campaign

Campaigns List

#-user_name-#

#-name-#

#-detail-#

Create Campaign

You are about to create a new campaign. In this page, you will be asked basic information for your campaign. Press the 'create' button to save the campaign. Prepare an image of your map with 2000x1500 pixel resolution, then edit your campaign to upload your map image and update other information about your map.

The name or title of the campaign. The brief description of the campaign ^selecttype^

Edit Campaign

The name or title of the campaign. The brief description of the campaign The points needed to win the round. Set to 0 if you do not want to limit the points earned. The duration of the round in seconds, if the winning points is not achieved, the team or individual with highest points will win after the duration ends. Set to 0 if you do not want time limit. ^selecttype2^
Browse
Image should be 2000x1500 pixels (width x height) to display properly. PNG is preferred for clarity but JPG also works. (variable width and height image will be unlocked later)
Do not upload offensive or anything illegal.

Campaign Tile Config

#-name-#

#-detail-#

* Press save if you modified a class before switching class tabs to avoid losing unsaved data.
The name of the tile for easy reference. The brief description of the tile
This is the tile color applied to tiles with 50% alpha to easily distinguish tiles during map tile edit mode.

Tile effect on classes

The default will affect any class that does not have their class specific settings.

Yes means unit cannot be attacked or attack when inside safe zone. Unit will have speed reduced by the specified amount Unit will sustain damage by specified amount when they stay on this tile Unit will heal by specified amount when they stay on this tile Unit will gain damage boost by specified amount when they stay on this tile Unit will gain defence boost by specified amount when they stay on this tile Unit will be trapped or detained on this tile by specified value. Value is interpreted as game tick and not real-time seconds, game tick depends on specified game speed. Tile will spawn units from team specified, this field is a binary field. Example:
1 - First Team, 10 - Second Team, 11 - First and Second Team
Owner of the tile, this field is binary. Example:
1 - First Team, 10 - Second Team, 11 - First and Second Team
Passable by unit type, example:
1 - land units, 10 - Air units, 100 - Water units,
11 - land and air, 101 - water and land,
111 - passable by all.
Unit on this tile will gather resources specified by amount per game tick Type of resource this tile is generating Unit on this tile will earn points specified by the amount per game tick Execute script (advance user, please refer to documentation)
  • #-title-#
  • Edit Classes

    #-name-#

    #-detail-#

    Click list on the left to view
    The name of the class for easy reference. The brief description of the class Values below are starting values unaffected by boost from player skills, items, land occupation, etc.

    Campaign Map Config

    #-name-#

    #-detail-#

    Campaigns List

    #-user_name-#

    #-name-#

    #-detail-#

    Campaign Information

    Campaign Settings
    • Points :
    • Time :
    • Unique Tiles :

    Select your Token

    #-name-#

    #-detail-#
    • Max HP : #-hp-#
    • Speed : #-spd-#
    • Attack : #-atk-#
    • Defence : #-def-#